![]() ![]() Copy the first non-copy card in your hand.Ĭreate an Embodied Symmetry Token. Kicker 3: Draw 2 cards.Ĭreate an Embodied Symmetry Token. Pick up to 2 of the first 4 cards from target player's library. ![]() Pick up to 1 of the first 3 cards from target player's library. Pick up to 1 of the first 2 cards from target player's library. Jace, Mirror Mage is the fourth of a handful of playable Planeswalkers in MtGPQ which embody Jace Beleren at different points in his life. His Starting Deck has two Landforming cards which can make Land supports, including "Glasspool Mimic", a Rogue which buffs itself with the power and toughness of another creature on the board. It even starts out cheaper than his second, but it is also less powerful. Uniquely, his third ability becomes cheaper as it levels up, and becomes cheaper than his first (and tied for cheapest in the game with Ob Nixilis Reignited). Jace's first Loyalty ability is tied for second cheapest. He can make a copy of his Vanguard support from ZNR because they do not reinforce, they can potentially cover the board. He can also draw cards, and destroy cards in libraries. His abilities, some of which are triggered by a Kicker cost or Wizardry, all manipulate cards, especially Copying them sometimes with mana gain. Until Kamigawa: Neon Dynasty's Tezzeret, Betrayer of Flesh in 2022, JMM had the highest Blue mana gains, at +7. He has lower than average health and average deck limits with a focus on spells. Otherwise, you will want to copy units that have unique and powerful abilities, as Mimicking is a free action and thus you can use a lot of abilities after transforming depending on when and where you transformed.Jace, Mirror Mage is a blue human Planeswalker, introduced in October 2020 along with the Zendikar Rising card set. For example, if fighting a Feudal Wolf Knight strategy, you would simply want to have melee damage enchantments as you would gain their Animal Kinship and Supergrowth transformations. So in short based on these bonuses, Mirror Mimics are at their best when taking from enemy racial units utilizing transformation strategies, while having access to the enchantments that would best fit those units. Mimics retain the Magical Origin tag when transformed, but not any others, meaning they still benefit from Cosmic Overdrive and Arcane Supercharge, and can be healed and mind controlled by the abilities from the Tome of Summoning as well. You gain/lose a flat amount of HP depending on the target copied as well as damage in an additive percentage: All active abilities and innate passives such as Dormant High abilities are copied Active buffs from BEFORE the mimic remain after transforming ![]() Active Buffs from the target are NOT transferred. Mimicking lowers Defense/Res bases down to that of the base unit's tier (+0 at tier 1, +4 at tier 5) Mimicking is a 4 range, free action ability that allows you to use remaining AP after copying ![]() But by how much, and what other effects does mimicking have? I did some testing and here is everything I could think of to test for Mirror Mimics: I was prompted to make this post because I noticed in the Mirror Mimic's mimic ability text it suggests that transforming to a lower tier unit than itself creates a "Stronger Version" of the mimicked target. ![]()
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